Paige Connor and Bob Poulin talk about how while Day One begins with setting goals, it ends with preparation for the beginning of Day Two. This second day of the Design Sprint starts with bringing in ideas to inspire the creative ideas needed to achieve the goals set previously.
Day Two forces the team to come in with the intention of being much more creative. The morning begins by presenting ideas from similar experiences and sharing how the solution was achieved, called Lightning Demos. This activity brings positive reinforcement to the forefront by recognizing as a group how to navigate towards a successful end result.
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Read more about Design Thinking in our free eBook and stay tuned for our multi-part new video/blog series as we cover all the essential components of Day One in a Design Sprint.